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2016/17 Undergraduate Module Catalogue

COMP2811 User Interfaces

10 creditsClass Size: 120

Module manager: Dr Lydia Lau
Email: l.m.s.lau@leeds.ac.uk

Taught: Semester 1 (Sep to Jan) View Timetable

Year running 2016/17

Pre-requisites

COMP1721Object Oriented Programming

This module is not approved as a discovery module

Module summary

The role of usability and user experience in application design. The foundations of designing interactive systems. Implement graphical applications using a user interface toolkit. Design and evaluation of effective human-computer interaction. Develop low-fidelity prototypes for human-computer interfaces

Objectives

On completion of this module, students should be able to:

-Conduct a quantitative user experience evaluation of existing software
-Carry out a user-centred design process for a new user interface
-Appreciate the commonalities and differences in user interfaces across a range of platforms
-Understand the principles of event-driven programming
-Use a standard graphical user interface framework to construct a simple GUI for an application

Learning outcomes
On completion of the year/programme students should have provided evidence of being able to:
-demonstrate a broad understanding of the concepts, information, practical competencies and techniques which are standard features in a range of aspects of the discipline;
-apply generic and subject specific intellectual qualities to standard situations outside the context in which they were originally studied;
-appreciate and employ the main methods of enquiry in the subject and critically evaluate the appropriateness of different methods of enquiry;
-use a range of techniques to initiate and undertake the analysis of data and information;
-adjust to professional and disciplinary boundaries;


Syllabus

1-Usability, user experience and process of interaction design
2-Physical, cognitive, emotional and social requirements of human-computer interaction
3-Interface design principles
4-Process of interaction design including:
-Interface prototyping
-Interactive system architectures
-Command-line vs graphical user interfaces
-Use of event loops and event handlers
-Design patterns for GUIs (e.g., model-view-controller)
-User interface toolkits (e.g., Qt)
5-Evaluation Techniques

Teaching methods

Delivery typeNumberLength hoursStudent hours
Laboratory102.0020.00
Lecture101.0010.00
Private study hours70.00
Total Contact hours30.00
Total hours (100hr per 10 credits)100.00

Opportunities for Formative Feedback

Coursework assignments

Methods of assessment


Coursework
Assessment typeNotes% of formal assessment
AssignmentCoursework30.00
AssignmentCoursework10.00
AssignmentCoursework10.00
Total percentage (Assessment Coursework)50.00

Normally resits will be assessed by the same methodology as the first attempt, unless otherwise stated


Exams
Exam typeExam duration% of formal assessment
Open Book exam1 hr 00 mins50.00
Total percentage (Assessment Exams)50.00

Normally resits will be assessed by the same methodology as the first attempt, unless otherwise stated

Reading list

The reading list is available from the Library website

Last updated: 27/02/2017

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