2019/20 Undergraduate Module Catalogue
XJCO3811 Computer Graphics
10 creditsClass Size: 100
Module manager: Dr Marc de Kamps
Email: M.deKamps@leeds.ac.uk
Taught: Semester 1 (Sep to Jan) View Timetable
Year running 2019/20
Pre-requisites
XJCO2421 | Numerical Computation |
XJCO2811 | User Interfaces |
This module is not approved as a discovery module
Module summary
3D computer graphics are at the heart of computer games and special effects in film, but are also widely used in sciences, medicine and engineering. This module covers the core concepts behind 3D computer graphics, including rasterisation, raytracing, hardware-accelerated projective rendering, geometric modelling of curves and surfaces, surface texturing, hierarchical animation and introductory shader-based rendering. In addition, this module surveys standard modelling tasks such as terrain and plant rendering, physics modelling, collision detection, higher-order surfaces, shadows and reflections, culminating in students building a small real-time 3D application from scratch to showcase their ability.Objectives
On completion of this module, students should be able to ...- Appreciate the physical limitations on computational representation and display of visual scenes in three dimensions, including hardware-accelerated graphics;
- Understand the use of 3D modelling to represent visual scenes, including geometric approximations of surfaces in general and including triangulated approximations;
- Understand the application of raytracing and projective rendering to produce visual scenes in three dimensions;
- Understand how users navigate in and interact with three dimensional graphics;
- Develop the ability to implement graphical applications using industry standard hardware-accelerated graphical libraries (e.g. OpenGL).
Learning outcomes
On completion of the year/programme students should have provided evidence of being able to:
-understand and demonstrate coherent and detailed subject knowledge and professional competencies some of which will be informed by recent research/scholarship in the discipline;
-deploy accurately standard techniques of analysis and enquiry within the discipline;
-demonstrate a conceptual understanding which enables the development and sustaining of an argument;
-appreciate the uncertainty, ambiguity and limitations of knowledge in the discipline;
Syllabus
Physics & biology of vision, colour, display technology, human-computer interaction, navigation, object manipulation and evaluation;
- 3D interface design and interaction.
- 3D geometric modelling and transformation;
- Orthographic and perspective transformations;
- Homogeneous coordinates;
- Triangulated surfaces, higher-order surfaces (e.g. Bézier surfaces).
- Scene construction and representation;
- Scene graphs and animation hierarchies;
Teaching methods
Delivery type | Number | Length hours | Student hours |
Lecture | 22 | 1.00 | 22.00 |
Private study hours | 78.00 | ||
Total Contact hours | 22.00 | ||
Total hours (100hr per 10 credits) | 100.00 |
Opportunities for Formative Feedback
Coursework and labs.Methods of assessment
Coursework
Assessment type | Notes | % of formal assessment |
Assignment | 1 programming assignment every second week for 8 weeks, beginning in week 1. Worth 5% each and a final one set in week 9 due at the end of term and worth 30% | 50.00 |
Total percentage (Assessment Coursework) | 50.00 |
Normally resits will be assessed by the same methodology as the first attempt, unless otherwise stated
Exams
Exam type | Exam duration | % of formal assessment |
Standard exam (closed essays, MCQs etc) | 2 hr 00 mins | 50.00 |
Total percentage (Assessment Exams) | 50.00 |
Normally resits will be assessed by the same methodology as the first attempt, unless otherwise stated
Reading list
There is no reading list for this moduleLast updated: 15/07/2019
Browse Other Catalogues
- Undergraduate module catalogue
- Taught Postgraduate module catalogue
- Undergraduate programme catalogue
- Taught Postgraduate programme catalogue
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