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2021/22 Taught Postgraduate Module Catalogue

LUBS5971M Managing Digital Information Projects

15 creditsClass Size: 100

Module manager: Shahla Ghobadi
Email: S.Ghobadi@leeds.ac.uk

Taught: Semester 2 (Jan to Jun) View Timetable

Year running 2021/22

This module is not approved as an Elective

Module summary

This module aims to demonstrate awareness of, and via a simulation environment, ability to participate in the management of projects within the information systems and information management area. Projects are the key delivery mechanism for many, if not most, developments and innovations within the information management and Information Systems areas and the aim of this module is to provide students both with an overview of the general function of project management within an organisational setting (from portfolio management through to benefit management) as well as specifically developing their knowledge of structured delivery mechanisms (Prince 2) and agile delivery processes (Scrum). The module aims to make use of a structured project management simulation game in order to develop students practical skills and assessment will encourage students to reflect on the fit between theoretical approaches and their practical experience.

Objectives

Projects are the key delivery mechanism for many, if not most, developments and innovations within the Information Systems field. From sharing economy to open source to crowdfunding, digital projects are increasingly changing the world. The impacts of these projects are even more in the light of recent changes to the health and economic conditions of the world.

This module aims to demonstrate understanding of and the ability to participate in the management of projects within the information systems and information management area. The course provides students both an overview of the general function of project management within a digital context as well as specifically developing their knowledge of existing standards (e.g., Prince 2) and agile delivery processes. The module aims to make use of different approaches for managing the complexity of digital projects in order to develop students practical skills and assessment will encourage students to reflect on the fit between theoretical approaches and their practical experience. The course stresses case studies in which students work within and cross teams to develop analytical skills. Assignments and interactive cases give hands-on experience in analysing business cases and in developing approaches to managing digital projects.

Learning outcomes
On successful completion of this module students should be able to:
1. Outline, in the Organisational Context, the Key Stages of the End-To-End Project Management Process from project selection to benefit realisation.

2. Critically assess, the ability of structured project management methodologies to deliver benefit for the organisations employing them. Examples and emphasis will focus on the Information Systems and information management field.

3. Critically assess the contribution that agile methodologies have made to the delivery of projects in the Information Systems and information management field.

Skills outcomes
While many of the skills required for project management correlate very closely with the Leeds for life category areas the module is also intended to provide a clear foundation for those wishing to go forward to qualification either in structured methodologies, agile methodologies or a blended area (such as the crowdfunding models, open innovation models for managing projects, familiarity with Prince).


Syllabus

The module is structured around two key blocks of content:

Week 1-2: Introduction and characteristics of digital projects

These lectures aim at motivating the need to learn from digital projects in various industries. This block aims to provide an understanding of the historical and emerging approaches to managing digital companies.

Week 3-10: Emerging trends for managing digital projects

These lectures provide both an understanding of several traditional and emerging trends in digital projects, i.e., different stakeholders, crowdfunding models of financing, business model change complexities. They also cover structured approaches to project management – with emphasis on Prince 2 aims at providing both critical assessment of the approach and, also to provide a foundation for those wishing to go forward to Practitioner level qualification.

1. Why managing digital workforce matters
2. How to manage perceptions and risks in agile digital projects
3. How to use crowdfunding models for digital projects (the life cycle approach)
4. How to do project management by Prince 2
5. How to leverage and manage open innovation in digital projects
6. How to manage business model change in digital companies

Teaching methods

Due to COVID-19, teaching and assessment activities are being kept under review - see module enrolment pages for information

Delivery typeNumberLength hoursStudent hours
Workshop42.008.00
Lecture102.0020.00
Independent online learning hours15.00
Private study hours107.00
Total Contact hours28.00
Total hours (100hr per 10 credits)150.00

Private study

This could include a variety of activities, such as reading, watching videos, question practice and exam preparation.

Opportunities for Formative Feedback

Your teaching methods could include a variety of delivery models, such as face-to-face teaching, live webinars, discussion boards and other interactive activities. There will be opportunities for formative feedback throughout the module.

Methods of assessment

Due to COVID-19, teaching and assessment activities are being kept under review - see module enrolment pages for information


Coursework
Assessment typeNotes% of formal assessment
Assignment3,000 word project management proposal100.00
Total percentage (Assessment Coursework)100.00

Resit for the module will be 100% by 3,000 word assignment.

Reading list

The reading list is available from the Library website

Last updated: 30/06/2021 15:20:06

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