2023/24 Undergraduate Module Catalogue
LUBS3990 Innovation Thinking and Practice
10 creditsClass Size: 140
Module manager: Tony Morgan
Email: T.Morgan@leeds.ac.uk
Taught: Semester 1 (Sep to Jan) View Timetable
Year running 2023/24
This module is approved as a discovery module
Module summary
Innovation is challenging, but it is also an imperative for success. All organisations, small and large, young and established from multiple industrial sectors face a challenge to develop new products and services. Students enrolled in this module will develop analytical and practical skills, which go well beyond their core degree disciplines to make them competent contributors to innovation initiatives in a corporate environment. Emphasis has been placed on a range of skill areas which employers have indicated graduates need to make a fast and successful start to their careers, in particular in the context of innovation related activities. Student learning of the skill areas covered will primarily be gained through development and delivery of an interdisciplinary team-based innovation project.Specific skill areas will include:- Innovation - from identifying new ideas to addressing industry challenges, to capability and business case development, commercialisation and delivery- Design Thinking - use of tools, techniques and approaches to drive successful end user centric design of new solutions- Commercial awareness and value proposition development - understanding of key business and technical challenges, alignment of business needs with resources and capabilities, development of differentiation and "wow" factor-- Collaboration - working with diverse multi-discipline teams and industry experts, including the use of advanced online digital collaboration tools- Communication - effective communication using multiple methods with different target audiences from peers to senior industry experts and business executives Students will work in small project teams, each with representatives from different faculties and schools to simulate real-life industry situations but assessment will be made on an individual basis.Objectives
This module provides the opportunity for students from different disciplinary backgrounds to gain analytical and practical skills, which employers have identified as needed by graduates to make a fast start in their careers and to contribute to innovation and wider internal and client projects. The module will increase student attractiveness to potential employers and enable students to make a faster impact in their careers once employed.Learning outcomes
On completion of this module students will be able to:
- Critically assess different types of innovation and different phases of product or service development processes - from idea development through to commercialisation and delivery.
- Apply a number of Design Thinking approaches and techniques to drive successful end user centric design of new solutions and innovations.
- Demonstrate commercial awareness and synthesise different business and technological considerations into value proposition development.
- Design and deliver a professional client facing presentation.
- Work in diverse multi-discipline teams.
- Apply digital collaboration skills.
- Apply a range of communication methods.
Syllabus
The module will be based around eleven interactive facilitated workshop sessions. The workshops will use a matrixed approach, including development of a team-based innovation project, and practical learning and application of the range of skills covered. Some skill areas will be focused on in specific sessions, for example Design Thinking. Others, for example digital collaboration skills, will be woven into every session.
The module design includes a level of iteration to simulate a realistic industry context and to enable reinforcement of the skills learned.
The syllabus follows an innovation management lifecycle. Students will learn about key innovation concepts and why innovation matters. In the idea generation phase, they will use Design Thinking and associated techniques to research their industry challenge, understand end users, generate and prioritise ideas. In the development phase, students will build rapid prototypes, develop commercial awareness and communicate value and "wow factor". The module will conclude with a final team presentation to a panel of senior industry and academic experts and a reflective learning review.
Teaching methods
Delivery type | Number | Length hours | Student hours |
Workshop | 11 | 2.00 | 22.00 |
e-Lecture | 10 | 0.50 | 5.00 |
Private study hours | 73.00 | ||
Total Contact hours | 27.00 | ||
Total hours (100hr per 10 credits) | 100.00 |
Private study
This could include a variety of activities, such as reading, watching videos, question practice and exam preparation.Opportunities for Formative Feedback
Students receive feedback each week during the timetabled workshops via MCQ quizzes and as part of their team group activity. Students also receive written feedback on their reflective Personal Weekly Reviews part way through the module.Methods of assessment
Coursework
Assessment type | Notes | % of formal assessment |
Portfolio | 3,500 words | 100.00 |
Total percentage (Assessment Coursework) | 100.00 |
The resit for this module will be 100% by coursework.
Reading list
The reading list is available from the Library websiteLast updated: 28/04/2023 14:49:16
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