2024/25 Taught Postgraduate Module Catalogue
COMP5893M Modelling and Animation
15 creditsClass Size: 50
Module manager: Professor Hamish Carr
Email: h.carr@leeds.ac.uk
Taught: Semester 1 (Sep to Jan) View Timetable
Year running 2024/25
Pre-requisite qualifications
B.Sc. in Computer ScienceSoftware Engineering
Object-Oriented Programming
Programming in C/C++
Linear Algebra, Calculus
Pre-requisites
COMP5891M | Foundations of Computer Graphics |
Co-requisites
COMP5892M | Advanced Rendering |
Module replaces
COMP5812M Foundations of Modelling and Rendering COMP5821M Geometric Processing COMP5822M High-Performance Graphics COMP5823M Animation and SimulationThis module is not approved as an Elective
Module summary
To develop understanding of the toolchain by which graphical models are prepared for use in graphical applications such as computer games and of the technical basics of computer animation, and of how modelling and animation are implemented in the final product.Objectives
To develop understanding of the data structures commonly used in computer graphics to represent meshes, to understand how differential geometry is mapped to discrete representations, and how to use data structures and differential geometry for mesh smoothing, simplification, repair, reconstruction in the mesh repair pipeline.To develop understanding of the fundamentals of data-based and physics-based animation, including rigging, keyframing, motion capture, ballistics, flight simulation, particle systems, collision detection, rigid body dynamics and collision physics, and Navier-Stokes fluid simulation.
Learning outcomes
On successful completion of this module a student will have demonstrated the ability to:
Implement, manipulate and use a modern data structure for mesh representation.
Perform basic tasks with meshes such as texture parametrisation, texture generation, smoothing, or simplification.
Implement key-frame based animations.
Implement basic physical simulations for animation.
Skills outcomes
Technical, Problem solving, Active learning
Syllabus
Meshes & The Euler Formula
Mesh Data Structures & Operations
Terrain, Height Fields & Procedural Modelling
Texture Parameterisation
Discrete Neighbourhoods
The Discrete Laplace-Beltrami Operator
Smoothing & Simplification
Isosurfaces & Mesh Reconstruction
The Mesh Repair Pipeline
Character Animation & Rigging
Interpolation & Keyframing
Motion Capture & Inverse Kinematics
Ballistics & Flight Simulation
Particle Systems & Collision Detection
Rigid Body Dynamics
Collision Physics
Fluid Simulation
Teaching methods
Delivery type | Number | Length hours | Student hours |
Lecture | 20 | 1.00 | 20.00 |
Practical | 10 | 2.00 | 20.00 |
Private study hours | 110.00 | ||
Total Contact hours | 40.00 | ||
Total hours (100hr per 10 credits) | 150.00 |
Methods of assessment
Coursework
Assessment type | Notes | % of formal assessment |
Assignment | Up to 2 pieces of Coursework | 50.00 |
Total percentage (Assessment Coursework) | 50.00 |
Use this field for any additional information about coursework assessment not included in the table above, and also for details of any alternate resit formats available.
Reading list
The reading list is available from the Library websiteLast updated: 25/09/2024 09:18:38
Browse Other Catalogues
- Undergraduate module catalogue
- Taught Postgraduate module catalogue
- Undergraduate programme catalogue
- Taught Postgraduate programme catalogue
Errors, omissions, failed links etc should be notified to the Catalogue Team.PROD