2022/23 Undergraduate Module Catalogue
COMP3811 Computer Graphics
10 creditsClass Size: 200
Module manager: Dr Marc de Kamps
Taught: Semester 1 (Sep to Jan) View Timetable
Year running 2022/23
Pre-requisite qualificationsCOMP2421 Numerical Computation or ELEC1702 Engineering Mathematics;
COMP2811 User Interfaces
This module is not approved as a discovery module
Module summary3D computer graphics are at the heart of computer games and special effects in film, but are also widely used in sciences, medicine and engineering. This module covers the core concepts behind 3D computer graphics, including rasterisation,hardware-accelerated projective rendering, geometric modelling of curves and surfaces, surface texturing and hierarchical animation. Coursework culminates in students building a small real-time 3D application from scratch to showcase their ability.
ObjectivesOn completion of this module, students should be able to:
- Appreciate the physical limitations on computational representation and display of visual scenes in three dimensions, including hardware-accelerated graphics;
- Understand the use of 3D modelling to represent visual scenes, including geometric approximations of surfaces in general and including triangulated approximations;
- Understand the application projective rendering to produce visual scenes in three dimensions;
- Understand how users navigate in and interact with three dimensional graphics;
- Develop the ability to implement graphical applications using industry standard hardware-accelerated graphical libraries (e.g. OpenGL).
On completion of the year/programme students should have provided evidence of being able to:
-understand and demonstrate coherent and detailed subject knowledge and professional competencies some of which will be informed by recent research/scholarship in the discipline;
-deploy accurately standard techniques of analysis and enquiry within the discipline;
-demonstrate a conceptual understanding which enables the development and sustaining of an argument;
-appreciate the uncertainty, ambiguity and limitations of knowledge in the discipline;
- Physics & biology of vision, colour, display technology, human-computer interaction, navigation and object manipulation;
- 3D interface design and interaction.
- 3D geometric modelling and transformation;
- Orthographic and perspective transformations;
- Homogeneous coordinates;
- Triangulated surfaces, higher-order surfaces (e.g. Bézier surfaces).
- Scene construction and representation;
- Scene graphs and animation hierarchies;
- Phong lighting and rendering equations;
- Surface parametrization and textured surfaces;
- Phong & Gouraud shading;
- Projective rendering, and the projective rendering pipeline;
- Standard libraries for real-time rendering (e.g., OpenGL).
|Delivery type||Number||Length hours||Student hours|
|Private study hours||58.00|
|Total Contact hours||42.00|
|Total hours (100hr per 10 credits)||100.00|
Opportunities for Formative FeedbackCoursework and labs.
Methods of assessment
|Assessment type||Notes||% of formal assessment|
|In-course Assessment||Coursework 1||30.00|
|In-course Assessment||Coursework 2||70.00|
|Total percentage (Assessment Coursework)||100.00|
Resits will be assessed by coursework only.
Reading listThe reading list is available from the Library website
Last updated: 01/06/2022 16:59:02
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