2022/23 Taught Postgraduate Module Catalogue
EDUC5265M Digital Education in Practice
30 creditsClass Size: 35
Module manager: Dr Bronwen Swinnerton
Email: B.J.Swinnerton@leeds.ac.uk
Taught: Semester 2 (Jan to Jun) View Timetable
Year running 2022/23
Pre-requisite qualifications
Normally, at least two years relevant postgraduate professional experience.Ability to use basic digital technology (email, www, office software).
This module is mutually exclusive with
EDUC5263M | Digital Learning in Practice |
Module replaces
EDUC5263M Digital Learning in PracticeThis module is not approved as an Elective
Module summary
In this online distance learning module you will be introduced to digital strategy and policy, and discuss current digital technologies in use within education settings. You will also explore potential future digital technologies on the horizon for use in education. You will practice collaborative group-working using digital tools and produce a multi-modal group-based assessment.Objectives
To enable students to consider, explore and discuss current and future digital technologies in use within the education sector and informal learning settings. Students will become aware of the wide range of digital technologies and pedagogic approaches to integrating technology into education settings.Learning outcomes
- Ability to interpret and begin to devise digital strategies and policies for use with digital technologies in educational settings
- Awareness of current digital technologies in use in the education sector at school, FE and HE level and in informal learning settings
- Awareness of future potential digital technologies that may be used in the education sector, and issues with embedding these in pedagogical approaches
Syllabus
Indicative syllabus:
The module content will be continuously updated to reflect developments in this fast-changing field. Weekly units will cover such topics as developing digital strategy and policy; factors affecting technology adoption; open education; audio, video and mobile learning; immersive technologies; gamification.
Teaching methods
Delivery type | Number | Length hours | Student hours |
On-line Learning | 11 | 5.50 | 60.50 |
Seminar | 11 | 1.50 | 16.50 |
Tutorial | 2 | 0.50 | 1.00 |
Private study hours | 222.00 | ||
Total Contact hours | 78.00 | ||
Total hours (100hr per 10 credits) | 300.00 |
Private study
Please note, this module is delivered entirely online, there is no requirement for students to be physically present on campus. The teaching is based on a 'flipped learning' model, whereby each weekly unit comprises asynchronous pre-seminar tasks, a synchronous online seminar and asynchronous post-seminar tasks.Opportunities for Formative Feedback
Each participant will be expected to make a contribution of between 500-1000 words per unit, about a specific topic, in the asynchronous discussion. Each person will be expected to actively contribute to the weekly synchronous online seminar. Each student will have two tutorials to discuss progress.There will be opportunities for students to submit and receive feedback on a plan and draft of their final assignment.
Methods of assessment
Coursework
Assessment type | Notes | % of formal assessment |
Group Project | 6000 words | 100.00 |
Total percentage (Assessment Coursework) | 100.00 |
Normally resits will be assessed by the same methodology as the first attempt, unless otherwise stated
Reading list
There is no reading list for this moduleLast updated: 10/10/2022 11:39:05
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- Undergraduate module catalogue
- Taught Postgraduate module catalogue
- Undergraduate programme catalogue
- Taught Postgraduate programme catalogue
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