2022/23 Taught Postgraduate Module Catalogue
COMP5822M High-Performance Graphics
15 creditsClass Size: 40
Module manager: Dr Markus Billeter
Taught: Semester 2 (Jan to Jun) View Timetable
Year running 2022/23
Pre-requisite qualificationsWe will assume a good standard of C++ programming, including use of classes, basic templates, and overloading. Knowledge of computer architecture, in particular the memory hierarchy. Knowledge of data structure and algorithms including but not limited to complexity analysis. Knowledge of mathematics including linear algebra, calculus, discrete mathematics, statistics, numerical analysis, etc. Knowledge of physics. Knowledge of Computer Graphics and OpenGL, hands-on experience with at least one Graphics User Interface library.
|COMP5812M||Foundations of Modelling and Rendering|
This module is not approved as an Elective
Module summaryBuilding on the fundamentals of rendering covered in COMP5812M, this module covers motion in virtual environments, including animation, simulation, and specialised rendering effects, based initially on Parent, Computer Animation (3d ed).
ObjectivesTeach students all aspects of motion and animation in computer graphics, including
* principles of interpolation required for animation
* path-based motion control and animation
* object deformation and interpolation
* hierarchical kinematic modelling
* forward and inverse kinematics
* motion capture
* motion blending & retargeting
* spring animations, particle systems, rigid body simulations and rag-doll physics, modelling constraints based on collision detection
* fluid simulation, including water bodies, clouds & fire
* computational fluid dynamics & smoothed particle hydrodynamics
* modelling human & animal characters, including skinning, layering, muscle modelling & rigging
* standard human motions such as reaching, grasping, coordination and locomotion
* modelling clothing, fur and hair
* facial modelling, animation & lip-synching
* behavioural modelling, including flocking, autonomous & intelligent motion control & crowd behaviours
* principles of user controlled animation & motion planning
1. To gain the theoretical knowledge and underpinning mathematics and physics in all areas within computer animation.
2. To understand the standard practice in computer animation pipelines.
3. To know and be able to analyse commonly used algorithms and models for different animation applications.
4. To acquire in-depth knowledge and hands-on skills in implementing several key algorithms in mesh deformation, character animation and physical simulation.
5. To be aware of a broader context around computer animation techniques including behaviours, perception, artificial intelligence, etc.
* Shader programming (GLSL).
* Graphics performance profiling.
* Graphics programming in an industry-relevant toolset, e.g. Vulkan
* Interpolation of Motion
* Angular Interpolation with Quaternions, Slerp, and Splines
* Interpolation-Based Animation: Deformations, Shapes & Morphing
* Kinematic Linkages
* Motion Capture, Blending & Retargeting
* Physically-Based Animations: Springs, Particles, Rigid Bodies, Cloth
* Fluids: Liquids & Gases
* Human Figures: Skinning, Layering, Rigging, Human Motions
* Clothing, Fur & Hair
* Facial Modelling & Animation
* Behavioural Animation: Flocking, Autonomy & Crowd Behaviours
|Delivery type||Number||Length hours||Student hours|
|Private study hours||110.00|
|Total Contact hours||40.00|
|Total hours (100hr per 10 credits)||150.00|
Opportunities for Formative FeedbackThe weekly supervised practical classes will provide feedback on students’ ability to deploy the new concepts covered in that week.
Methods of assessment
|Assessment type||Notes||% of formal assessment|
|In-course Assessment||Modern Graphics Pipeline||25.00|
|In-course Assessment||Physically-based Shading||25.00|
|Total percentage (Assessment Coursework)||100.00|
This module will be reassessed by coursework only.
Reading listThe reading list is available from the Library website
Last updated: 01/06/2022 16:59:02
Browse Other Catalogues
- Undergraduate module catalogue
- Taught Postgraduate module catalogue
- Undergraduate programme catalogue
- Taught Postgraduate programme catalogue
Errors, omissions, failed links etc should be notified to the Catalogue Team.PROD