2023/24 Taught Postgraduate Module Catalogue
COMP5812M Foundations of Modelling and Rendering
15 creditsClass Size: 40
Module manager: Dr Rafael Kuffner dos Anjos
Email: R.KuffnerdosAnjos@leeds.ac.uk
Taught: Semester 1 (Sep to Jan) View Timetable
Year running 2023/24
Pre-requisite qualifications
We will assume a good standard of C++ programming, including use of classes, basic templates, and overloading. Knowledge of computer architecture, in particular the memory hierarchy. Knowledge of data structure and algorithms. Knowledge of mathematics including linear algebra, calculus, statistics, numerical analysis, etc. Knowledge of introductory physics. Knowledge of basic Computer Graphics and hands-on experience with a rasterization-oriented 3D graphics library such as OpenGL.This module is not approved as an Elective
Module summary
This module builds a solid foundation of understanding for the physics, mathematics and computation underlying all computer graphics. Delving deeper than a first undergraduate module in 3D graphics, one goal is to understand high-quality rendering through software raytracing as a preliminary to hardware accelerated approximation of high-quality visual effects. This will be complemented by solid coverage of the mathematics necessary for full comprehension and exploitation of accelerated graphics hardware.Objectives
Students will develop from users of existing graphics packages to understanding the fundamentals of how rendering is actually done. Starting with mathematical and physical principles, they will understand how real-time and film-quality rendering is are performed in software, and how hardware accelerated rendering relates to this high-quality model.Learning outcomes
1. understand optical physics relevant to computer graphics, including reflections, refractions, diffraction and scattering
2. understand and implement fundamental techniques in projective and ray-traced image rasterisation
3. be able to build and/or modify software ray-tracers using light transport equations and Monte Carlo integration
4. understand material acquisition, modelling and representation, including textures, BRDFs and BSDF’s
5. understand the mathematical foundations of transformations, including rotation, scaling, shearing, translation and projection in Cartesian and homogeneous coordinates
6. understand the use of quaternions for representing and interpolating rotations
7. understand and implement barycentric, bilinear and trilinear interpolation for rasterization and texture lookups
8. understand how to represent and store geometric models of surfaces
9. develop geometric intersection tests used for object modelling, ray-tracing, collision detection and geometric acceleration structures
10. understand how modern graphics pipelines implement projective rendering
Syllabus
* The syllabus will broadly follow the second half of the industry standard Hughes & van Dam text, which layers details on top of an early-stage understanding of simple rendering.
* Standard approximations & models fundamental to graphics
* Graphics hardware & devices
* Basics of 2D & 3D calculus, where needed
* Material representations: textures, BRDFs’, BSDF’s
* Optical physics, including spectral representations, material properties, scattering and volumetric effects.
* Monte Carlo probability and integration
* The rendering equation, with theoretical and practical solutions.
* Geometric intersection testing in 1D, 2D and 3D;
Teaching methods
Delivery type | Number | Length hours | Student hours |
Class tests, exams and assessment | 2 | 40.00 | 80.00 |
Lecture | 20 | 1.00 | 20.00 |
Practical | 10 | 1.00 | 10.00 |
Private study hours | 40.00 | ||
Total Contact hours | 110.00 | ||
Total hours (100hr per 10 credits) | 150.00 |
Private study
The foundations of computer graphics involve a significant amount of mathematics and practical programming, involving a cycle of formal instruction, separate review and practical consolidation. Thus, the student is expected to spend about 2 hours per lecture reviewing the lecture material for full comprehension before building the relevant practical programming skill, with private review and coursework based assessments being approximately equal in weight, and building towards the full understanding of the material necessary to demonstrate competence at the final exam.Opportunities for Formative Feedback
Assignments will be bi-weekly, providing monitoring of student progress on an ongoing basis.Methods of assessment
Coursework
Assessment type | Notes | % of formal assessment |
In-course Assessment | Programming task | 20.00 |
In-course Assessment | Programming task | 40.00 |
In-course Assessment | Programming task | 40.00 |
Total percentage (Assessment Coursework) | 100.00 |
This module will be reassessed by coursework only.
Reading list
The reading list is available from the Library websiteLast updated: 28/04/2023 14:54:00
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- Undergraduate module catalogue
- Taught Postgraduate module catalogue
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