2023/24 Taught Postgraduate Module Catalogue
PECI5407M Digital and Intermedial Storytelling
30 creditsClass Size: 60
Module manager: Dr Scott Palmer
Taught: Semester 2 (Jan to Jun) View Timetable
Year running 2023/24
This module is not approved as an Elective
Module summaryThis module encourages you to engage critically and practically with the ways in which digital technologies and new media are being used to develop, interrupt and question the conventions of storytelling, narrative aesthetics and audience engagement. The module provides practical, interdisciplinary opportunities for you to explore the creative implications of digital technologies and new media within your individual creative practice.The module is split into two parts:In the first part of the module, you will examine case-studies from the fields of vlogging, podcasting, intermedial performance and gaming in order to explore how the emergent modes of engagement and reception associated with these forms transform and reframe the act of telling stories. In the second part, you will explore the use of digital technologies and new media within your own creative practice – defining, developing and realising projects that explore storytelling and narrative in the context of one of the following fields: podcasting, vlogging, gaming or intermedial performance. You can work individually or collaboratively as part of a small group.
ObjectivesTo develop a critically engaged understanding of the ways in which new media and digital technologies are being used as tools for storytelling; establishing practical strategies for applying that knowledge within individual and collaborative creative practice.
1. Engage critically with the ways in which new media and digital technologies are reframing and transforming narrative arts.
2. Successfully define and realise a creative project informed by critical engagement with the affordances of digital technologies and new media.
3. Understand, articulate and evaluate the creative benefits and implications of new media and digital technologies in the context of narrative arts.
- Introducing, analysing and contextualising contemporary and historical examples of narrative arts that make use of digital technologies and new media. (This could include, but is not limited to, podcasting, vlogging, intermedial performance and gaming.)
- Contextualising and analysing the creative use of digital technologies and new media through the lens of narratological theory, performance theory and relational aesthetics.
- Debating, defining and evaluating the creative affordances of specific technologies and media.
- Exploring the use of digital technologies and new media in the creation of original works of narrative art or storytelling.
- Locating and developing the skills necessary to create practical work using specific media and technologies.
|Private study hours
|Total Contact hours
|Total hours (100hr per 10 credits)
Private studyStudents are required to engage with relevant professional examples of storytelling in the context of digital and intermedial art (80 hours). They are expected to pursue their own independent research through engaging with critical studies and scholarship from across the fields of narrative aesthetics, reception theory, media and communication, and digital performance studies (90 hours) . They are required to plan, develop and realise their own examples of narrative digital or intermedial art (101 hours).
Opportunities for Formative FeedbackThe subject matter of each seminar and practical will be framed with reference to the assessment tasks and learning outcomes in order for students to ask questions and receive feedback on the development of their thinking and their ideas for their assessment tasks.
Students will be given one group-tutorial prior to proposing their practical projects and one individual tutorial prior to submitting their practical work in order to provide support and monitor work in progress.
Students will be encouraged to seek out support during seminars and practical sessions so that they can ensure learning and assessment work is relevant to the module learning outcomes.
Methods of assessment
|% of formal assessment
|Script/text 5000 -6000words), performance (25-30mins) or digital artefact (duration or word count to be agreed in advance dependent on medium), all supported by 1000-1500 word critical framing statement.
|Total percentage (Assessment Coursework)
Normally resits will be assessed by the same methodology as the first attempt, unless otherwise stated
Reading listThe reading list is available from the Library website
Last updated: 28/04/2023 14:43:35
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