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2024/25 Undergraduate Programme Catalogue

MEng, BSc Computer Science (High-Performance Graphics and Games Engineering)

Programme code:MENS-CSHP&GUCAS code:G400
Duration:4 Years Method of Attendance: Full Time
Programme manager:Prof Hamish Carr Contact address:H.Carr@leeds.ac.uk

Total credits: 480

Entry requirements:

Entry Requirements are available on the Course Search entry

School/Unit responsible for the parenting of students and programme:

School of Computer Science

Examination board through which the programme will be considered:

Relevant QAA Subject Benchmark Groups:

Computing

Professional Body Offering Accreditation:

British Computer Society (BCS)

Programme specification:

Computer Science with a specialism in high-performance graphics and games engineering is a dynamic and fast-moving area of study which opens opportunities in many different industrials sectors. High-performance graphics and games engineering is an exciting field of computer science with applications in games development, film & entertaining, and augmented/virtual reality.
The programme covers the broad range of topics and application areas of Computer Science with a focus on the research specialisms of the School of Computing. The curriculum is aligned with the ACM/IEEE/AAAI Computer Science Curriculum specification (ACM/IEEE/AAAI CS2023) and the Computing QAA Subject benchmark statement.
Topics delivered in the curriculum include;
• Algorithms and Complexity
• Architecture and Organisation
• Artificial intelligence
• Data Management
• Foundations of programming languages
• Graphics and interactive techniques
• Human-computer interaction
• Mathematical and Statistical foundations
• Networking and Communication
• Operating Systems
• Parallel and Distributed Computing
• Security
• Society, Ethics and professionalism
• Software development fundamentals
• Software engineering
• Specialised platform development
• System fundamentals
Either an industrial placement, or a study abroad year is available as part of this programme studied between year 2 and year 3, or between year 3 and year 4.
The primary focus of the programme is to develop the fundamental skills, knowledge and behaviours required of a Computer Scientist to allow both opportunities of further study and a career in industry. Graduates from this programme should be able to;
• Practice computer science in an industrial/commercial context, demonstrating awareness of legal, social, ethic and professional considerations.
• Demonstrate a mastery of the practical and theoretical knowledge and skills across all core areas outlined above by applying them to real world problems.
• Advocate for equity, diversity, inclusion and sustainability.
Graduates will be at the forefront of developments in High-performance graphics and Games Engineering and will be suitable for graduate positions in games development, film & entertainment and sectors where Augmented/Virtual reality has applications.


Year1 - View timetable

[Learning Outcomes, Transferable (Key) Skills, Assessment]

Compulsory modules:

Candidates will be required to study the following compulsory modules

COMP1850Programming40 creditsSemesters 1 & 2 (Sep to Jun)
COMP1860Building our Digital World: Computer Systems & Architecture40 creditsSemesters 1 & 2 (Sep to Jun)
COMP1870Theoretical Foundations of Computer Science I40 creditsSemesters 1 & 2 (Sep to Jun)


Year2 - View timetable

[Learning Outcomes, Transferable (Key) Skills, Assessment]

We are currently refreshing our courses to make sure students have the best possible experience. Full module details for years 2, 3 and 4 are not yet available. Before you enter years 2, 3 and 4 details of modules for those years will be provided.

Compulsory modules:

Candidates will be required to study the following compulsory modules:

- Software Engineering - 40 credits
- Beyond the Core: Advanced hardware, Operating Systems and Parallelism - 40 credits
- Theoretical foundations of Computer Science II - 40 credits


Year3 - View timetable

[Learning Outcomes, Transferable (Key) Skills, Assessment]

We are currently refreshing our courses to make sure students have the best possible experience. Full module details for years 3 and 4 are not yet available. Before you enter years 3 and 4 details of modules for those years will be provided.

Compulsory modules:

Candidates will be required to study the following compulsory modules:

- Professional, Innovation & Enterprise - 20 credits
- Individual Project - 40 credits
- Computer graphics - 20 credits

Optional modules:

Candidates will be required to study 40 credits from the following optional modules, but not all combinations may be available due to timetable restrictions:
- High performance computing - 20 credits
- Cyber physical systems - 20 credits
- Artificial intelligence - 20 credits
- Fundamental algorithms for Scientific Computing - 20 credits
- Distributed Systems - 20 credits
- Complexity Theory - 20 credits
- Compilers & Optimisation - 20 credits


Year4 - View timetable

[Learning Outcomes, Transferable (Key) Skills, Assessment]

We are currently refreshing our courses to make sure students have the best possible experience. Full module details for years 4 are not yet available. Before you enter years 4 details of modules for those years will be provided.

Compulsory modules:

Candidates will be required to study the following compulsory modules

COMP5531MGroup Project45 creditsSemesters 1 & 2 (Sep to Jun), Semester 2 (Jan to Jun)
COMP5891MFoundations of Computer Graphics15 creditsSemester 1 (Sep to Jan)
COMP5892MAdvanced Rendering30 creditsSemester 1 (Sep to Jan)
COMP5893MModelling and Animation15 creditsSemester 1 (Sep to Jan)
COMP5995MResearch Seminar15 creditsSemester 1 (Sep to Jan), Semester 2 (Jan to Jun)

Last updated: 25/09/2024 16:24:03

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