2024/25 Undergraduate Programme Catalogue
MEng, BSc Computer Science (High-Performance Graphics and Games Engineering)
Programme code: | MENS-CSHP&G | UCAS code: | G400 |
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Duration: | 4 Years | Method of Attendance: | Full Time |
Programme manager: | Prof Hamish Carr | Contact address: | H.Carr@leeds.ac.uk |
Total credits: 480
Entry requirements:
Entry Requirements are available on the Course Search entry
School/Unit responsible for the parenting of students and programme:
School of Computer Science
Examination board through which the programme will be considered:
Relevant QAA Subject Benchmark Groups:
Computing
Professional Body Offering Accreditation:
British Computer Society (BCS)
Programme specification:
Computer Science with a specialism in high-performance graphics and games engineering is a dynamic and fast-moving area of study which opens opportunities in many different industrials sectors. High-performance graphics and games engineering is an exciting field of computer science with applications in games development, film & entertaining, and augmented/virtual reality.
The programme covers the broad range of topics and application areas of Computer Science with a focus on the research specialisms of the School of Computing. The curriculum is aligned with the ACM/IEEE/AAAI Computer Science Curriculum specification (ACM/IEEE/AAAI CS2023) and the Computing QAA Subject benchmark statement.
Topics delivered in the curriculum include;
• Algorithms and Complexity
• Architecture and Organisation
• Artificial intelligence
• Data Management
• Foundations of programming languages
• Graphics and interactive techniques
• Human-computer interaction
• Mathematical and Statistical foundations
• Networking and Communication
• Operating Systems
• Parallel and Distributed Computing
• Security
• Society, Ethics and professionalism
• Software development fundamentals
• Software engineering
• Specialised platform development
• System fundamentals
Either an industrial placement, or a study abroad year is available as part of this programme studied between year 2 and year 3, or between year 3 and year 4.
The primary focus of the programme is to develop the fundamental skills, knowledge and behaviours required of a Computer Scientist to allow both opportunities of further study and a career in industry. Graduates from this programme should be able to;
• Practice computer science in an industrial/commercial context, demonstrating awareness of legal, social, ethic and professional considerations.
• Demonstrate a mastery of the practical and theoretical knowledge and skills across all core areas outlined above by applying them to real world problems.
• Advocate for equity, diversity, inclusion and sustainability.
Graduates will be at the forefront of developments in High-performance graphics and Games Engineering and will be suitable for graduate positions in games development, film & entertainment and sectors where Augmented/Virtual reality has applications.
Year1 - View timetable
[Learning Outcomes, Transferable (Key) Skills, Assessment]
Compulsory modules:
Candidates will be required to study the following compulsory modules
COMP1850 | Programming | 40 credits | Semesters 1 & 2 (Sep to Jun) | |
COMP1860 | Building our Digital World: Computer Systems & Architecture | 40 credits | Semesters 1 & 2 (Sep to Jun) | |
COMP1870 | Theoretical Foundations of Computer Science I | 40 credits | Semesters 1 & 2 (Sep to Jun) |
Year2 - View timetable
[Learning Outcomes, Transferable (Key) Skills, Assessment]
We are currently refreshing our courses to make sure students have the best possible experience. Full module details for years 2, 3 and 4 are not yet available. Before you enter years 2, 3 and 4 details of modules for those years will be provided.
Compulsory modules:
Candidates will be required to study the following compulsory modules:
- Software Engineering - 40 credits
- Beyond the Core: Advanced hardware, Operating Systems and Parallelism - 40 credits
- Theoretical foundations of Computer Science II - 40 credits
Year3 - View timetable
[Learning Outcomes, Transferable (Key) Skills, Assessment]
We are currently refreshing our courses to make sure students have the best possible experience. Full module details for years 3 and 4 are not yet available. Before you enter years 3 and 4 details of modules for those years will be provided.
Compulsory modules:
Candidates will be required to study the following compulsory modules:
- Professional, Innovation & Enterprise - 20 credits
- Individual Project - 40 credits
- Computer graphics - 20 credits
Optional modules:
Candidates will be required to study 40 credits from the following optional modules, but not all combinations may be available due to timetable restrictions:
- High performance computing - 20 credits
- Cyber physical systems - 20 credits
- Artificial intelligence - 20 credits
- Fundamental algorithms for Scientific Computing - 20 credits
- Distributed Systems - 20 credits
- Complexity Theory - 20 credits
- Compilers & Optimisation - 20 credits
Year4 - View timetable
[Learning Outcomes, Transferable (Key) Skills, Assessment]
We are currently refreshing our courses to make sure students have the best possible experience. Full module details for years 4 are not yet available. Before you enter years 4 details of modules for those years will be provided.
Compulsory modules:
Candidates will be required to study the following compulsory modules
COMP5531M | Group Project | 45 credits | Semesters 1 & 2 (Sep to Jun), Semester 2 (Jan to Jun) | |
COMP5891M | Foundations of Computer Graphics | 15 credits | Semester 1 (Sep to Jan) | |
COMP5892M | Advanced Rendering | 30 credits | Semester 1 (Sep to Jan) | |
COMP5893M | Modelling and Animation | 15 credits | Semester 1 (Sep to Jan) | |
COMP5995M | Research Seminar | 15 credits | Semester 1 (Sep to Jan), Semester 2 (Jan to Jun) |
Last updated: 25/09/2024 16:24:03
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