MSc High-Performance Graphics and Games Engineering
Year 1
(Award available for year: Master of Science)
Learning outcomes
- to demonstrate in-depth, specialist knowledge and mastery of techniques relevant to the discipline and/or to demonstrate a sophisticated understanding of concepts, information and techniques at the forefront of the discipline;- to exhibit mastery in the exercise of generic and subject-specific intellectual abilities;- to demonstrate a comprehensive understanding of techniques applicable to their own research or advanced scholarship;- to take a proactive and self-reflective role in working and to develop professional relationships with others;- proactively to formulate ideas and hypotheses and to develop, implement and execute plans by which to evaluate these;- critically and creatively to evaluate current issues, research and advanced scholarship in the discipline.
Transferable (key) skills
- the skills necessary to undertake a higher research degree and/or for employment in a higher capacity in industry or area of professional practice;- evaluating their own achievement and that of others;- self direction and effective decision making in complex and unpredictable situations;- independent learning and the ability to work in a way which ensures continuing professional development;- critically to engage in the development of professional/disciplinary boundaries and norms.
Assessment
- evidencing an ability to conduct independent in-depth enquiry within the discipline;- demonstrating the ability to apply breadth and/or depth of knowledge to a complex specialist area;- drawing on a range of perspectives on an area of study;- evaluating and criticising received opinion;- making reasoned judgements whilst understanding the limitations on judgements made in the absence of complete data.To be awarded a PGCert students are required to pass COMP5891M, COMP5892M and COMP5893M. To be awarded a PGDip students are required to pass COMP5891M, COMP5892M, COMP5893M, COMP5531M, COMP5995M.